This commit is contained in:
Kimapr 2023-04-12 13:11:12 +05:00
parent b6c7b0a06c
commit c675e37a63
4 changed files with 399 additions and 83 deletions

View file

@ -1,6 +1,4 @@
function love.conf(t)
--[[ t.window.width=420
t.window.height=700]]
t.window.fullscreen=true
t.window.resizable=true
t.identity="net.kimapr.m3"
t.window=nil
end

272
main.lua
View file

@ -1,18 +1,52 @@
local board={}
local bw,bh=10,10
local ostype=love.system.getOS()
local mobile=ostype=="Android" or ostype=="iOS"
love.window.setMode(mobile and 400 or 800,mobile and 720 or 600,{resizable=true,fullscreen=mobile})
love.window.setTitle("m3")
love.window.maximize()
local fs=love.filesystem
fs.setIdentity(fs.getIdentity(),true)
local g=love.graphics
local font=g.newFont(9,"mono")
local bw,bh=8,8
local board={}
local cc=3
local tt=0
local bat=1
local batd=bat
local score=0
local taint=0
local taintd=taint
local tochar=0
local scored=score
local falltest=false
local playdbg=false
local dbg=false
local grabbed=nil
local dying=false
local running=false
local animc=0
local entc=0
local boomc=0
local sfxc=0
local slow=1
local accumdt=0
local tps=120
local rtps=0
local tpsl={}
local speeds={1,0.05,10}
local plchint=1
local toplchi=plchint
local yes=true
local font=g.newFont(9,"mono",1)
font:setFilter("nearest")
g.setFont(font)
local ltest=os.time()
local ltest=0
local hookdbg=false
local hookdbg=true
if hookdbg then
debug.sethook(function()
ltest=ltest+1
if ltest>=1000 then
print("!! we are in a freezer !!",debug.traceback())
ltest=0
print("!! we are in a freezer !!",debug.traceback())
end
end,"",1000)
end
@ -59,10 +93,15 @@ local colors={
end,
function(a,b)
g.setColor(0,0,1,b*a)
g.polygon("fill",
0.1,0.4, 0.5,0, 0.9,0.4,
0.9,1-0.4, 0.5,1-0, 0.1,1-0.4
)
g.setColor(1,0,0,a)
g.setColor(0,0,1,a)
g.line(0.1,0.4, 0.5,0, 0.9,0.4)
g.line(0.1,1-0.4, 0.5,1-0, 0.9,1-0.4)
g.line(0.3,0.5, 0.7,0.5)
g.line(0.4,0.5, 0.6,0.5)
end,
}
local gobjs={}
@ -75,18 +114,59 @@ for k,v in ipairs(colors) do
lgobjs[k]={c=k,super="lines"}
mgobjs[k]={c=k,super="color"}
end
local cc=3
local tt=0
local bat=1
local batd=bat
local score=0
local taint=0
local taintd=taint
local tochar=0
local scored=score
local function znoise(...)
return love.math.noise(...)*2-1
end
local soundgen=require"soundgen"
local sfx={}
do
local rate=44100
local len=1
local bfreq=700
local lacu,pers=1.5,0.5
local octas=4
local rta=0
local oofs={}
math.randomseed(os.time())
do
local pe=1
for n=1,octas do
oofs[n]=math.random()*2-1
rta=rta+(pe)
pe=pe*pers
end
end
local sd=love.sound.newSoundData(rate*len,rate,16,1)
local function gsample(t)
local arg=(bfreq*(t^((1+math.sin(t*3*math.pi)*0.1)*love.math.noise(t*0.1-0.05,5244,love.math.noise(t*1000,2949)*0.01-0.005))))
local nn=0
local pe=1/rta
local ao=1
for n=1,octas do
local nnn=znoise(arg*ao,n/5+oofs[n])*pe
--nn=math.max(-1,math.min(1,nn+nnn))
nn=nn+nnn
--print(n,nn,nnn,pe,ao)
pe=pe*pers
ao=ao*lacu
end
return (nn*(1-t)^5)*(math.min(1,math.max(t*100))^0.5)
end
for n=0,len*rate-1 do
local a=gsample(n/(rate))
sd:setSample(n,a)
end
sfx.boom=love.audio.newSource(sd)
end
do
local sg=soundgen
local wave=sg:noise():phase(math.random()*1000):freq(1000):amp(0.25)
:pm(sg:triangle():freq(50):am(sg:silence(1):fade(0,0.04),-1,1),-0.01,0.01)
:add(sg:sine():amp(0.55):freq(50):pm(sg:noise():freq(500):phase(0.834715384),-0.01,0.01))
wave=wave:fade(0,0.1)
wave=wave:fade(0.001,0)
sfx.fall=love.audio.newSource(wave:compile())
end
local function eudist(x,y)
return (x*x+y*y)^0.5
end
@ -105,6 +185,7 @@ local function drawfig(n,a)
g.translate(0.1,0.1)
g.scale(0.8)
colors[n.c](a or 1,n.super=="charge" and ((math.sin(tt*math.pi*2)*0.5+0.5)*0.4+0.1) or 0)
g.setLineWidth(g.getLineWidth()*0.5)
if n.super=="lines" then
local hps,vps={},{}
local det=10
@ -254,33 +335,40 @@ local function check(x,y,rm,oam,obm)
return next(rm) and rm,oam,obm
end
local falltest=false
local function drawboard(x,y,w,h)
g.push("all")
g.applyTransform(trans)
g.setLineWidth(0.1)
g.setLineJoin("bevel")
g.setLineWidth(0.15)
g.stencil(function()
g.rectangle("fill",0,0,bw,bh)
end)
g.push("all")
g.translate(0.1,-1-0.05)
local bat=math.min(batd,1)
g.setColor((1-bat^2),bat^0.5,math.max(0,batd-1)^0.5)
g.rectangle("line",0,0,bw/2-0.1,0.8)
g.rectangle("fill",0.2,0.2,(bw/2-0.5)*bat,0.4)
g.rectangle("line",bw/2-0.09,0.2,0.2,0.4)
g.pop()
g.push("all")
local sctext=("%.1i"):format(math.floor(scored+.5))
local xx,yy=trans:transformPoint(0,0)
local tty=0.8/font:getHeight()
local ttx=font:getWidth(sctext)*tty
g.translate(bw-ttx,-1.1)
g.scale(tty)
g.setColor(1,1-taintd,1-taintd)
g.print(sctext)
g.pop()
do
g.push("all")
g.scale(bw/10,bh/10)
local bw,bh=10,10
g.translate(0.1,-1-0.05)
local bat=math.min(batd,1)
g.setColor((1-bat^2),bat^0.5,math.max(0,batd-1)^0.5)
g.rectangle("line",0,0,bw/2-0.1,0.8)
g.rectangle("fill",0.2,0.2,(bw/2-0.5)*bat,0.4)
g.rectangle("line",bw/2-0.09,0.2,0.2,0.4)
g.pop()
end
do
g.push("all")
g.scale(bw/10,bh/10)
local bw,bh=10,10
local sctext=("%.1i"):format(math.floor(scored+.5))
local xx,yy=trans:transformPoint(0,0)
local tty=0.8/font:getHeight()
local ttx=font:getWidth(sctext)*tty
g.translate(bw-ttx,-1.1)
g.scale(tty)
g.setColor(1,1-taintd,1-taintd)
g.print(sctext)
g.pop()
end
if not falltest then
g.setStencilTest("greater",0)
end
@ -321,6 +409,7 @@ local function drawboard(x,y,w,h)
end
g.setStencilTest()
g.setColor(0.2,0.2,0.2)
g.setLineWidth(g.getLineWidth()*0.5)
g.rectangle("line",0,0,bw,bh)
g.pop()
end
@ -436,6 +525,7 @@ local function kill(x,y,rc)
end
cc=math.min(#colors,cc+((0.1/(bw*bh))/((cc/3)^2)))
end
local sfxs={}
killall=function(kills,b,...)
if not kills then return end
if b then
@ -504,6 +594,13 @@ killall=function(kills,b,...)
local x,y=unpack(v)
check(x,y,rm,oam,obm)
end
if #tt>0 then
local boom=sfx.boom:clone()
boom:setVolume(math.min(0.8,0.5+(#tt/10)*0.5))
boom:setPitch(1.2-math.min(1.2-0.5,#tt/30))
boom:play()
sfxs[boom]=true
end
if next(rm) then
killall(rm)
end
@ -558,7 +655,6 @@ local function fillboard()
end
dropall(-bh)
end
local dbg=false
local function resboard()
cc=3
score=0
@ -570,16 +666,11 @@ local function resboard()
tochar=bw*bh+gemrng:random(bw)
fillboard()
end
local playdbg=false
function love.load()
resboard()
end
local grabbed=nil
local dying=false
local running=false
function love.mousepressed(x,y,b)
x,y=trans:inverseTransformPoint(x,y)
x,y=x+1-0.5,y+1-0.5
@ -669,16 +760,6 @@ local function interp(a,b,dt)
return a+sign(b-a)*math.min((b-a)*sign(b-a),math.max(dt,(b-a)*sign(b-a)*math.max(dt,0.01)*10))
end
local animc=0
local entc=0
local boomc=0
local slow=1
local accumdt=0
local tps=120
local speeds={1,0.05,10}
local plchint=1
local toplchi=plchint
function love.mousemoved()
if grabbed then
local x,y,ox,oy,px,py=unpack(grabbed)
@ -703,17 +784,24 @@ function love.mousemoved()
end
end
local ttt=0
function love.update(dt)
if hookdbg then
ltest=0
end
ttt=ttt+dt
dt=math.min(dt,0.2)*(speeds[slow])
accumdt=math.min(0.6,accumdt+dt)
local fcc=0
while accumdt>1/tps do
fcc=fcc+1
local dt=1/tps
local fdt=1/tps
while accumdt>=fdt do
local dt=fdt
accumdt=accumdt-dt
tpsl[#tpsl+1]=ttt
while ttt-tpsl[1]>1 do
table.remove(tpsl,1)
end
rtps=#tpsl
if running and playdbg then
local gc=0
local tc=0
@ -725,7 +813,7 @@ function love.update(dt)
if gc/tc>0.4 then
local goods={}
for _=1,1000 do
local ix,iy=math.random(1,bw),math.random(1,bh)
local ix,iy=gemrng:random(1,bw),gemrng:random(1,bh)
local px,py=0,0
while px<1 or py<1 or px>bw or py>bh do
local ox,oy=unpack(({{1,0},{-1,0},{0,1},{0,-1}})[math.random(1,4)])
@ -782,8 +870,17 @@ function love.update(dt)
anims[k]=nil
end
end
sfxc=0
for k,_ in next,sfxs do
if k:isPlaying() then
sfxc=sfxc+1
else
sfxs[k]=nil
end
end
local tk={}
if running then
local unfallc=0
for x,falling in ipairs(falling) do
for fall,_ in next,falling do
entc=entc+1
@ -822,6 +919,7 @@ function love.update(dt)
if board[x][iy+1] or (not fall.die and {iy>=bh} or {iy>=bh+#fall.figs})[1] then
falling[fall]=nil
if not fall.die then
unfallc=unfallc+#fall.figs*(fall.vel/30)
local off=math.min(iy,bh)
for i,fig in ipairs(fall.figs) do
while board[x][off] do
@ -839,6 +937,11 @@ function love.update(dt)
end
end
end
if unfallc>0 then
local fall=sfx.fall:clone()
fall:setVolume(math.min(1,unfallc/10))
fall:play()
end
end
if entc==0 and dying then
dying=false
@ -868,7 +971,12 @@ function love.update(dt)
toplchi=plchint
end
local oam,obm,rm={},{},{}
local loopc=0
for k,v in next,tk do
--[[loopc=loopc+1
if loopc>1000 then
error("bai"..loopc)
end]]
local x,y=unpack(v)
check(x,y,rm,oam,obm)
end
@ -884,14 +992,18 @@ function love.update(dt)
end
end
local yes=true
function love.keypressed(k)
local x,y=love.mouse.getPosition()
x,y=trans:inverseTransformPoint(x,y)
x,y=math.floor(x)+1,math.floor(y)+1
x=math.max(1,math.min(bw,x))
y=math.max(1,math.min(bh,y))
local cheat=dbg or taint==1
if k=="escape" then
if not mobile then
love.event.quit()
end
end
if dbg and tonumber(k) then
print(gobjs[tonumber(k)],tonumber(k))
board[x][y]=gobjs[tonumber(k)] or board[x][y]
@ -910,11 +1022,11 @@ function love.keypressed(k)
taint=1
end
end
if k=="f2" and dbg then
if k=="f2" and cheat then
yes=not yes
elseif k=="f3" then
dbg=not dbg
elseif k=="f4" and dbg then
elseif k=="f4" and cheat then
local unfell={}
local yls={}
local cx=x
@ -945,19 +1057,19 @@ function love.keypressed(k)
yls[x]=yl
end
taint=1
elseif k=="f5" and dbg then
elseif k=="f5" and cheat then
slow=slow%3+1
taint=1
elseif k=="f7" and dbg then
elseif k=="f7" and cheat then
falltest=not falltest
taint=1
elseif k=="f8" and dbg then
elseif k=="f8" and cheat then
bat=bat*0.25
taint=1
elseif k=="f9" and dbg then
elseif k=="f9" and cheat then
bat=bat*2
taint=1
elseif k=="f10" and dbg then
elseif k=="f10" and cheat then
playdbg=not playdbg
taint=1
elseif k=="f11" then
@ -966,17 +1078,6 @@ function love.keypressed(k)
end
function love.draw()
if dbg then
g.push("all")
g.scale(2,2)
love.graphics.print(("FPS: %i; dt: %.2f; speed: %f; anims: %i; fallings: %i; booms: %i"):format(
love.timer.getFPS(),
math.floor(love.timer.getDelta()*100000)/100,
speeds[slow],
animc, entc, boomc
))
g.pop()
end
local sw,sh=g.getDimensions()
local ww=math.min(sw,sh)
local y
@ -985,8 +1086,21 @@ function love.draw()
y=(sh)/2
end
local x,y=(sw-ww)/2,y or (sh-ww)/2
setbsize(x+ww*0.1,y+ww*0.1+ww/bh*0.2,ww*0.8,ww*0.8)
setbsize(x+ww*0.1,y+ww*0.1+ww/10*0.3,ww*0.8,ww*0.8)
if yes then
drawboard()
end
if dbg then
g.push("all")
g.scale(2,2)
love.graphics.print(("FPS: %i; TPS: %i; dt: %.2f; speed: %f; anims: %i; fallings: %i; booms: %i; sounds counted: %i; sounds: %i"):format(
love.timer.getFPS(),
rtps,
math.floor(love.timer.getDelta()*100000)/100,
speeds[slow],
animc, entc, boomc, sfxc,
love.audio.getActiveSourceCount()
))
g.pop()
end
end

204
soundgen.lua Normal file
View file

@ -0,0 +1,204 @@
local smt={}
smt.__index=smt
smt.proto=smt
local function round(x)
return math.floor(x+.5)
end
function smt:bounds_and(a,b,c,...)
if not a or not b then return false end
local mi,ma
mi=math.max(a[1],b[1])
ma=math.min(a[2],b[2])
if ma-mi<=0 then return false end
if c then
return self:bounds_and({mi,ma},c,...)
end
return {mi,ma}
end
function smt:bounds_or(a,b,c,...)
local mi,ma=math.min(a[1],b[1]),math.max(a[2],b[2])
if not a then return b end
if not b then return a end
if c then
return self:bounds_or({mi,ma},c,...)
end
return {mi,ma}
end
function smt:new(fn,bounds)
local obj={}
obj.bounds=bounds
if obj.bounds==nil then
obj.bounds={-math.huge,math.huge}
end
obj.sample=fn
return setmetatable(obj,self.proto)
end
function smt:sine()
return self:new(function(self,t)
return math.sin(t*math.pi*2)
end)
end
function smt:square()
return self:new(function(self,t)
return (t%1)<=0.5 and -1 or 1
end)
end
function smt:sawtooth()
return self:new(function(self,t)
return (t%1)*2-1
end)
end
function smt:triangle()
return self:new(function(self,t)
--return ((t%1)<=0.5 and (t*2)%1 or 1-(t*2)%1)*2-1 -- sounds cool and glitchy but wrong
local a=t%1
if a>0.5 then
return (1-(a*2-1))*2-1
end
return (a*2)*2-1
end)
end
function smt:noise(y,z,x)
return self:new(function(self,t)
return love.math.noise(t,y,z,x)*2-1
end)
end
function smt:silence(a)
a=a or 0
return smt:new(function()return a end)
end
local function rated_bounds(bounds,rate)
local mi,ma=bounds[1],bounds[2]
mi,ma=mi*rate,ma*rate
mi,ma=round(mi),round(ma)-1
return mi,ma
end
local function prefi(y)
return math.min(1,math.max(-1,y))
end
function smt:compile(rate,bits,alt)
rate=rate or 44100
bits=bits or 16
local bounds=self.bounds
local mi,ma=rated_bounds(bounds,rate)
if alt then
bounds=self:bounds_and(bounds,alt.bounds)
local mi,ma=rated_bounds(bounds,rate)
local sdata=love.sound.newSoundData(ma-mi+1,rate,bits,2)
for x=mi,ma do
local x=x+mi
sdata:setSample(x*2,prefi(self:sample(x/rate+0.5/rate)))
sdata:setSample(x*2+1,prefi(alt:sample(x/rate+0.5/rate)))
end
return sdata
end
local sdata=love.sound.newSoundData(ma-mi+1,rate,bits,1)
for x=mi,ma do
local xx=x-mi
sdata:setSample(xx,prefi(self:sample(x/rate+0.5/rate)))
end
return sdata
end
function smt:phase(p)
local bb=self.bounds
if bb then
bb={bb[1]-p,bb[2]-p}
end
return self:new(function(obj,t)
return self:sample(t+p)
end,bb)
end
function smt:amp(a)
return self:new(function(obj,t)
return self:sample(t)*a
end,self.bounds)
end
function smt:freq(f)
local bb=self.bounds
if bb then
bb={bb[1]/f,bb[2]/f}
if bb[2]<bb[1] then
bb={bb[2],bb[1]}
end
end
return self:new(function(obj,t)
return self:sample(t*f)
end,bb)
end
function smt:clamp(mi,ma)
return self:new(function(nself,t)
if t<mi or t>ma then return 0 end
return self.sample(self,t)
end,self:bounds_and(self.bounds,{mi,ma}))
end
function smt.am(car,mod,mi,ma)
return smt:new(function(self,t)
return car:sample(t)*((mod:sample(t)*0.5+0.5)*(ma-mi)+mi)
end,car:bounds_and(car.bounds,mod.bounds))
end
function smt.pm(car,mod,mi,ma)
assert(car.bounds
and car.bounds[1]==-math.huge
and car.bounds[2]==math.huge,
"infinite carrier expected")
mod=mod:add(mod:silence())
return smt:new(function(self,t)
return car:sample(t+((mod:sample(t)*0.5+0.5)*(ma-mi)+mi))
end,car.bounds)
end
function smt.add(a,b,...)
if not b then
if not a then return smt:silence() end
return a
end
local ls={a,b,...}
local bbs={}
for k,v in pairs(ls) do
bbs[k]=v.bounds
end
return smt:new(function(self,t)
local r=0
for k,v in pairs(ls) do
r=r+v:sample(t)
end
return r
end,a:bounds_or(unpack(bbs)))
end
do
local fwav=smt:sine():phase(0.75):freq(0.25)
fwav=fwav:clamp(0,1)
fwav=fwav:add(smt:silence(-1):clamp(-math.huge,0))
function smt.fade(wave,ma,mi)
local ff=fwav:freq(1/(mi-ma)):phase(-ma)
return wave:am(ff,1,-1)
end
end
function smt.fm(car,mod,rate,mi,ma) -- TODO
local cframe,cache=0,{}
return smt.new(function(self,t)
end,mod.bounds)
end
return smt

0
sounds/fall.lua Normal file
View file