new and improve
This commit is contained in:
parent
20b30e0731
commit
3d47fae141
101
main.lua
101
main.lua
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@ -67,9 +67,21 @@ local tt=0
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local bat=1
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local bat=1
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local batd=bat
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local batd=bat
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local score=0
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local score=0
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local tochar=0
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local scored=score
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local scored=score
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local function znoise(...)
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local function znoise(...)
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return love.math.noise(...)*2-1
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return love.math.noise(...)*2-1
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end
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local function eudist(x,y)
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return (x*x+y*y)^0.5
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end
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local function norm(x1,y1)
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local d=eudist(x,y)
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if d==0 then return 0,0 end
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return x/d,y/d
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end
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local function dlbolt(x,y,x1,y1)
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end
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end
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local function drawfig(n,a)
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local function drawfig(n,a)
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g.push("all")
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g.push("all")
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@ -133,7 +145,12 @@ end
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local gemrng
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local gemrng
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local function randgem()
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local function randgem()
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local objl=gemrng:random()>0.99 and cgobjs or gobjs
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tochar=tochar-1
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local objl=gobjs
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if tochar<=0 then
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tochar=gemrng:random((bw*bh)*0.5,(bw*bh)*1.5)
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objl=cgobjs
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end
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return objl[gemrng:random(math.floor(cc))]
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return objl[gemrng:random(math.floor(cc))]
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end
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end
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local function nextgem(o)
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local function nextgem(o)
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@ -163,11 +180,11 @@ local function badboigemcheck(c,am,ac,rm)
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local rc=ac==5 and mgobjs[c] or lgobjs[c]
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local rc=ac==5 and mgobjs[c] or lgobjs[c]
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rm[e][3]=rc
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rm[e][3]=rc
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end
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end
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local function megascan(c,rm)
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local function megascan(x,y,c,rm)
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local ogc=c
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local ogc=c
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if not isgem(ogc) then return end
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rm=rm or {}
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rm=rm or {}
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if ogc.super~="color" then return end
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if not isgem(ogc) then return next(rm) and rm end
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if ogc.super~="color" then return next(rm) and rm end
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for x=1,bw do
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for x=1,bw do
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for y=1,bh do
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for y=1,bh do
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local i=pti(x,y)
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local i=pti(x,y)
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@ -180,7 +197,7 @@ local function megascan(c,rm)
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end
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end
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local function check(x,y,rm,oam,obm)
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local function check(x,y,rm,oam,obm)
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local c=board[x][y]
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local c=board[x][y]
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if not c then return end
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if not c then return rm,oam,obm end
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local ac,bc=1,1
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local ac,bc=1,1
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local am,bm={},{}
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local am,bm={},{}
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oam,obm=oam or {}, obm or {}
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oam,obm=oam or {}, obm or {}
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@ -413,27 +430,45 @@ killall=function(kills,b,...)
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return killall(kills,...)
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return killall(kills,...)
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end
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end
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local tt={}
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local tt={}
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local kills,ko={},kills
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local seen={}
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local news=true
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while news do
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news=false
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local ko
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kills,ko={},kills
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for k,v in pairs(ko) do
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for k,v in pairs(ko) do
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kills[k]=v
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kills[k]=v
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if not seen[k] then
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local x,y=unpack(v)
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local x,y=unpack(v)
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local c=board[v[1]][v[2]]
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local c=board[v[1]][v[2]]
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seen[k]=true
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if isgem(c) and c.super=="lines" then
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if isgem(c) and c.super=="lines" then
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for x=1,bw do
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for x=1,bw do
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local i=pti(x,y)
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local i=pti(x,y)
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if board[x][y] then
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if board[x][y] and not kills[i] then
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kills[i]=kills[i] or {x,y}
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news=true
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kills[i]={x,y}
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end
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end
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end
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end
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for y=1,bh do
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for y=1,bh do
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local i=pti(x,y)
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local i=pti(x,y)
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if board[x][y] then
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if board[x][y] and not kills[i] then
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kills[i]=kills[i] or {x,y}
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news=true
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kills[i]={x,y}
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end
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end
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end
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end
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end
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end
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if isgem(c) then
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if isgem(c) then
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megascan(c,kills)
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local mks={}
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megascan(x,y,c,mks)
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for k,v in pairs(mks) do
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if not kills[k] then
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kills[k]=v
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news=true
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end
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end
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end
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end
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end
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end
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end
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end
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for k,v in pairs(kills) do
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for k,v in pairs(kills) do
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@ -488,6 +523,7 @@ local function fillboard()
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score=0
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score=0
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bat=1
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bat=1
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gemrng=love.math.newRandomGenerator(991)
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gemrng=love.math.newRandomGenerator(991)
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tochar=bw*bh+gemrng:random(bw)
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for x=1,bw do
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for x=1,bw do
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board[x]={}
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board[x]={}
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for y=1,bh do
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for y=1,bh do
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@ -513,6 +549,7 @@ local function fillboard()
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dropall(-bh)
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dropall(-bh)
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end
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end
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local dbg=false
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local dbg=false
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local playdbg=false
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function love.load()
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function love.load()
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fillboard()
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fillboard()
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@ -557,8 +594,9 @@ function love.mousereleased(x,y,b)
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if ix and px and (ix~=px or iy~=py) then
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if ix and px and (ix~=px or iy~=py) then
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board[ix][iy],board[px][py]=
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board[ix][iy],board[px][py]=
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board[px][py],board[ix][iy]
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board[px][py],board[ix][iy]
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local kills=check(ix,iy,check(px,py,megascan(board[ix][iy],megascan(board[px][py]))))
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local kills=check(ix,iy,check(px,py))
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if kills then
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if kills and board[ix][iy] and board[px][py] then
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megascan(ix,iy,board[ix][iy],megascan(px,py,board[px][py],kills))
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local ii,pi=pti(ix,iy),pti(px,py)
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local ii,pi=pti(ix,iy),pti(px,py)
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local ania,anib=anims[ii],anims[pi]
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local ania,anib=anims[ii],anims[pi]
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anims[ii],anims[pi]=anib,ania
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anims[ii],anims[pi]=anib,ania
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@ -613,19 +651,41 @@ end
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local animc=0
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local animc=0
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local entc=0
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local entc=0
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local boomc=0
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local boomc=0
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local slow=false
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local slow=1
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local accumdt=0
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local accumdt=0
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local tps=120
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local tps=120
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local speeds={1,0.05,10}
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function love.update(dt)
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function love.update(dt)
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dt=math.min(dt,0.2)*(slow and 0.05 or 1)
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dt=math.min(dt,0.2)*(speeds[slow])
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accumdt=accumdt+dt
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accumdt=math.min(1,accumdt+dt)
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local fcc=0
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local fcc=0
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while accumdt>1/tps do
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while accumdt>1/tps do
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fcc=fcc+1
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fcc=fcc+1
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local dt=1/tps
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local dt=1/tps
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accumdt=accumdt-dt
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accumdt=accumdt-dt
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if fcc>10 then return end
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if fcc>10 then return end
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if running and playdbg then
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for _=1,10 do
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local ix,iy=math.random(1,bw),math.random(1,bh)
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local px,py=0,0
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while px<1 or py<1 or px>bw or py>bh do
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local ox,oy=unpack(({{1,0},{-1,0},{0,1},{0,-1}})[math.random(1,4)])
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px,py=ix+ox,iy+oy
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end
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board[ix][iy],board[px][py]=
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board[px][py],board[ix][iy]
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local kills=check(ix,iy,check(px,py))
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if kills and board[ix][iy] and board[px][py] then
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megascan(ix,iy,board[ix][iy],megascan(px,py,board[px][py],kills))
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killall(kills)
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break
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else
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board[ix][iy],board[px][py]=
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board[px][py],board[ix][iy]
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end
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end
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end
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if running then
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if running then
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bat=math.max(0,bat-dt*0.015*(math.max(bat,0.0625)^0.5))
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bat=math.max(0,bat-dt*0.015*(math.max(bat,0.0625)^0.5))
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end
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end
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@ -806,11 +866,15 @@ function love.keypressed(k)
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yls[x]=yl
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yls[x]=yl
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end
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end
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elseif k=="f5" then
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elseif k=="f5" then
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slow=not slow
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slow=slow%3+1
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elseif k=="f7" then
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elseif k=="f7" then
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falltest=not falltest
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falltest=not falltest
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elseif k=="f8" then
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elseif k=="f8" then
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bat=bat*0.25
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bat=bat*0.25
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elseif k=="f9" then
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bat=bat*2
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elseif k=="f10" then
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playdbg=not playdbg
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end
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end
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end
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end
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@ -818,9 +882,10 @@ function love.draw()
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if dbg then
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if dbg then
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g.push("all")
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g.push("all")
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g.scale(2,2)
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g.scale(2,2)
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love.graphics.print(("FPS: %i; dt: %.2f; anims: %i; fallings: %i; booms: %i"):format(
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love.graphics.print(("FPS: %i; dt: %.2f; speed: %f; anims: %i; fallings: %i; booms: %i"):format(
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love.timer.getFPS(),
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love.timer.getFPS(),
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math.floor(love.timer.getDelta()*100000)/100,
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math.floor(love.timer.getDelta()*100000)/100,
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speeds[slow],
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animc, entc, boomc
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animc, entc, boomc
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))
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))
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g.pop()
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g.pop()
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