// ==ByteBeat== // ^ above line must be exactly like that and be first. // this header contains metadata for the song // specify fields with lines like "// @field-name field-value" // all fields come with defaults, shown below // // // Playback mode. Possible values: // - bytebeat : 0..255 ints, wrapped // - sbytebeat : -128..127 ints, wrapped // - floatbeat : -1..1 floats, clamped // - funcbeat : floatbeat but you return a func // // @mode bytebeat // // // Sample rate // // @freq 8000 // // // Set this to "no" if your code depends on side effects from // previous samples, and doesn't work with constant jumps of // `t` well. // // @parallel yes // // // Set this to "no" if your code doesn't work with jumps of `t` // at all. For example "Time Is A Suggestion", where `t` is not // used at all and the song just guesses the correct value. // // @seekable yes // // // If enabled, upscales the song to 48kHz with nearest neighbor. // By default enabled if sample rate is below 44100. // // @f48k auto // // // If enabled passes the entire song through a high-pass filter // with a pass frequency of like 15 Hz. This ensures that the // wavefront is centered at the, well, center. You may disable // this if your song outputs a properly centered wave. // // @dcClean yes // // ==/ByteBeat== t*(42&t>>10)